Updating from Polymer 0.2.x to 0.3.x
polymer
library got split up
The polymer
library was broken into multiple ones, most notably:
polymer-common
- Common code shared between modulespolymer-core
- All core functionality of polymer. Contains everything required for making server side content + client mod compatibilitypolymer-resource-pack
- Resource pack supportpolymer-networking
- Polymer's previous networking api
All modules (excluding polymer-reg-sync-manipulator
) also depend (and include) common module.
Core additionally depends on polymer-networking
, which is used for client sync.
Autohost module now depends only on polymer-networking
and polymer-resource-pack
.
Packages/Class name changes
With the split up, many classes changed their packages.
polymer-blocks-ext
got renamed to polymer-blocks
From polymer
(polymer-core
, polymer-resource-pack
, polymer-networking
)
eu.pb4.polymer.api.networking
->eu.pb4.polymer.networking.api
(inpolymer-networking
):PolymerPacketUtils
is nowPolymerServerNetworking
- Networking parts of
eu.pb4.polymer.api.client.PolymerClientUtils
are moved toeu.pb4.polymer.api.networking.PolymerClientNetworking
eu.pb4.polymer.api.resourcepack
->eu.pb4.polymer.resourcepack.api
(inpolymer-resource-pack
):PolymerRPUtils
->PolymerResourcePackUtils
PolymerRPBuilder
->ResourcePackBuilder
- Rest of
eu.pb4.polymer.api
->eu.pb4.polymer.core.api
(inpolymer-core
):[...].networking.PolymerSyncUtils
->[...].utils.PolymerSyncUtils
PolymerUtils#getPlayer
->PolymerUtils#getPlayerContext
- Interfaces in
client
that were used on both sides were moved toutils
[...].client.registry
->[...].client
PolymerEntity#modifyTrackedData
->PolymerEntity#modifyRawTrackedData
eu.pb4.polymer.ext.blocks
->eu.pb4.polymer.blocks
(inpolymer-blocks
)
Additionally, a bunch of method parameters changed to make them more consistent (making ServerPlayerEntity last argument). Many old duplicate context-less methods got removed if they were only accessed by one with player context.
Submodule versioning change.
All modules now use same version. This mostly makes it easier to update everything, but also makes some version bumps that don't change anything in some.