Adding custom assets to Resource Pack
Polymer has builtin support for adding and overriding assets to generated resource pack. You can do it in multiple ways.
Base folders
You can add your assets to polymer/source_assets
and/or polymer/override_assets
folders.
These folders might not exist by default so you will need to create them by hand.
The source_assets
folder is applied first, before any mod. The override_assets
folder is applied last, after generation/copying of most other files.
For most cases, you likely want to use source_assets
. These folders both use vanilla resource pack structure, with pack.mcmeta
and pack.png
being optional
and replacing default Polymer-generated one.
Adding resource packs zips or mods
To add custom resource packs, open config/polymer/resource-pack.json
file.
Then look at list in "include_zips"
and add paths to zips with your custom resource packs.
These paths are relative to server's root folder.
To copy assets from mods, you can either use the zip method or add their modid to "include_mod_assets"
.
Unlike with method above, the only copied folder is included assets
folder, ignoring anything else, making
it more suitable for merging resource packs without adding invalid metadata.
This setting will only update on server restart.